Tagged:  Deep Silver

Review: Saints Row IV

Written by on August 14, 2013 in

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The Saints Row series has been lauded over the years for its wacky humor and open world gameplay. Saints Row: The Third brought the series beyond being just “another Grand Theft Auto clone” into something unique and special. Following its release, Volition began working on a DLC pack for the game called “Enter the Dominatrix.”… Read More »


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Saints Row IV Gets Game of the Generation Edition

Written by (@katanasquirrel) on July 29, 2013 in News

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I’m the first to admit that I’m a sucker for a good collector’s edition of a game. I was already looking forward to the prospect of buying the “Super Dangerous Wub Wub Edition” of Saints Row IV, with a replica Dubstep Gun, but Volition and Deep Silver have upped the ante. Today, they’ve announced their… Read More »


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Saints Row IV Wants To Be The Best Superhero Game

Written by (@katanasquirrel) on June 14, 2013 in Opinion

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Saints Row IV has had my eye for some time now, and with good reason. I invested an absurd amount of time playing Saints Row: The Third, leveling up my character to the point where I could jump off the tallest buildings and walk away without a scratch. So, the concept of taking the same… Read More »


Review: Metro: Last Light

Written by on May 14, 2013 in

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The good part about this is Metro is just as atmospheric, weird, and compelling as it was previously. The even better part is most of the issues with the first game have been fixed, making an experience that’s polished while retaining the quirkiness of the original.


Review: Dead Island: Riptide

Written by on April 22, 2013 in

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The original Dead Island took many by surprise. Described as “Borderlands but with zombies,” the game featured a heavy emphasis on melee combat that was surprisingly deep and satisfying. As a result, the game was a huge success for Deep Silver and Techland. A year and a half later, Dead Island: Riptide has been released… Read More »


Review: Sacred Citadel

Written by on April 22, 2013 in

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Sacred has been fairly synonymous with being a loot driven game, similar in style to Diablo. Rather than being groundbreaking, series entries iterate on concepts from other games. Sacred Citadel, the newest game set in the Sacred universe, feels similar to the Sacred games in that it’s not very unique but it can still be… Read More »


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How Dead Island Helped Deep Silver Become “Better” Than EA, Activision & Ubisoft

Written by (@katanasquirrel) on April 10, 2013 in Opinion

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In speaking with Game Informer, Deep Silver’s COO, Geoff Mulligan, had some choice words about triple-A development. “People say, ‘Oh, you acquired Volition and Metro, you’re going to be a triple-A publisher. What separates us from a triple-A publisher is that I don’t really have a desire to be a triple-A publisher. I actually think… Read More »


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Dead Island: My Guilty Pleasure

Written by (@katanasquirrel) on March 15, 2013 in Opinion

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I have a confession to make: When it comes to open-world, loot driven RPGs, I never found myself all that compelled by the original Borderlands. The combat was never all too interesting to me and the humor, while quite good, never quite had me head over heels for its brand of humor. Two years after… Read More »


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Curtain Pulls Back from Dead Island: Riptide’s New Character…

Written by (@) on November 5, 2012 in News

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… at least a little. Revealed today was the fifth character that players will be able to use in the upcoming Dead Island: Riptide game. The new hero, named John Morgan, was inspired by some fan mods of the original Dead Island and features full-on fisticuffs. While that was kind of Sam B’s fury thing,… Read More »


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Dead Island: Riptide Due in April

Written by (@) on October 30, 2012 in News

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Producer Deep Silver finally announced today that the upcoming sequel Dead Island: Riptide will be releasing April 23, 2013. Placing the release date of the game at almost seven months away may constitute a Halloween scare for fans who don’t want to wait that long, but a few other details from the press release should… Read More »