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Kickstarter Roundup: Cabaret and Fantasy Football: Draft, Deals, and Dice!

Written by (@nightskyre) on August 18, 2015 in Features, Opinion

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Its a tale of two games this week. I had the opportunity to check out two very different games over the last few weeks: one casual and one deep. One was basically finished, and the other in the midst of development. I’m excited for both games for completely different reasons. This is exactly why I… Read More »


Kickstarter Roundup: GenCon, Five Minute Delivery, and Mow Money!

Written by (@nightskyre) on August 3, 2015 in Features, Opinion

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What a week it’s been for board gaming! In addition to great new games coming out of Gen Con, a few wildly successful Kickstarter games began shipping this week: Exploding Kittens, from Matthew Inman (The Oatmeal), and Tesla vs Edison, by Artana Games. We’ll have an unboxing video for TvE up shortly. Nonetheless, this column… Read More »


KickStarter Roundup: Tabletop Game Edition

Written by (@nightskyre) on July 20, 2015 in Features, Opinion

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Kickstarter has been in the news quite a bit over the last few years. Whether it is the questionable need for a Kickstarter for a well-known game like Shenmue III, the runaway success of Kickstarters like the Pebble Time, or the heartwarming story of every child of the 80’s resurrecting Reading Rainbow, Kickstarter appeals to… Read More »

Review: Warlords & Sellswords

Written by on March 12, 2015 in


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Last September I attended the second annual Boston FIG. While there I met the folks at Nasty Dragon Games, an independent board game developer local to New England. Nasty Dragon Games was showing off their game, Warlords & Sellswords, which at the time was just about to wrap up its Kickstarter. Unfortunately, the Kickstarter was… Read More »

Review: Pleasant Dreams

Written by on March 10, 2015 in


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What do you dream about? This fairly innocuous question is asked among friends, partners, and even medical professionals. The dream state is still a mystery for many of us. What induces nightmares? What causes us to snap awake in a cold sweat through fear? How can we avoid these traumatic episodes? How can we enjoy… Read More »

Review: The Counting Kingdom

Written by on January 21, 2015 in , ,


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As a parent I’m always on the lookout for games my children find interesting that offer something beneficial to them (in my eyes). Games like Minecraft, for example, are incredible examples of fun activities that cultivate the creative spirit in all of us. Many parents who let their children play Minecraft report that it has… Read More »


Thanksgiving TableTop: Breaking Bread and Playing Games

Written by (@nightskyre) on December 1, 2014 in Features

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It’s that time of year again – the time we welcome our friends and family around the table, break bread, and argue about who gets the gravy first. It’s a time to give thanks, and a time to remember that we all have friends and family that we never spend enough time with. As my… Read More »

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GameWright Games: Over/Under, Qwixx, and Sushi Go! Reviews

Written by (@nightskyre) on September 5, 2014 in Reviews

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I have long been a fan of GameWright games. Even before my children were old enough to game I owned a copy of Forbidden Island and would play with my wife and friends. As my children grew to gaming ages (where by “gaming ages” I literally mean two years old) I began to look for… Read More »


PAX East 2014: Interview with Untame on Mushroom 11

Written by (@nightskyre) on May 8, 2014 in PAX East 2014

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  Inevitably at PAX East every year I find a game that makes me stop in my tracks, stare at the gameplay, and look for whoever I can find to shake their hand in appreciation for a job well done. This year, Mushroom 11 was that game. Mushroom 11 is a post-apocalyptic puzzle-platformer with unique… Read More »


PAX East 2014: Interview with Kevin Teich on Marvel Puzzle Quest: Dark Reign

Written by (@nightskyre) on May 7, 2014 in Features, PAX East 2014

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When Puzzle Quest burst onto the scene in 2007 it forever changed the face of match-3 game play. In a genre that was characterized by an ever-growing points total, there didn’t appear to be any room for stories, or enough complexity to transform the casual game type to something more immersive. The introduction of spells,… Read More »