Trauma Team

9.0 Overall Score

Written by on June 1, 2010 in

Let’s be honest, I think it’s safe to say that most people would crack under the pressure of having someone’s life in our hands.  Lot’s of people get squimish at the mere sight of blood.  Not everyone is cut out to be a doctor.  Trauma Team, for the Nintendo Wii, allows those people to fulfill their medical fantasies without all the blood and guts of real life.  For those who can’t cut it in a real ER, this works out better in the end because I doubt real medical situations are this much fun.

Trauma Team is the third console game in the Trauma Center series.  Trauma Center: Second Opinion was a good first step in the series and it’s sequel, Trauma Center: New Blood, improved the original in many ways.  Trauma Team, however, is EASILY the best in the series.  It’s an improvement in almost every possible way.  Better graphics, better sound, and most importantly, better gameplay.  Gone are time limits and soul crushing difficulty.  Playing Trauma Center: New Blood on Easy with a partner was like playing other games on Expert.  Now the game is a lot more manageable, thus a lot more enjoyable.  Also, while previous Trauma Centers got old near the end of their campaigns due to having to do basically the same surgery repeatedly, Trauma Team keeps it fresh with different game-types.

In Trauma Team, you play 6 different characters who’s different stories all interweave with each other in a Pulp Fiction-type of way.  Each character has a different medical specialty.  CR-S01 (yes, that’s the character’s name in the game but I won’t spoil why), is the general surgeon.  Anyone who has played a previous console Trauma Center game will be right at home with his style of play as it’s the basic Trauma Center surgery formula.  Hank Freebird is an orthopedic surgeon.  His gameplay type is very similar but there are differences that keep the experiences unique from one another.  Maria Torres is the First Responder physician.  Her gameplay style tests players multitasking skills as they have to care for multiple patients at one time, trying to keep them stabilized.  Tomoe Tachibana does Endoscopy.  Of the 4 surgeons, her style is most unique as players are charged with using the Wii remote as an endoscopic tool and must thrust the remote forward as if pushing a real tube through someone’s bowels.  The remaining 2 styles are completely different from the other 4.  While the 4 styles mentioned are very action based, the remaining 2 styles play out like point-and-click adventures.  Gabriel Cunningham is a diagnostician, and for those who watch House, M.D, his role is very similar to that character.  Players are tasked with diagnosing ailments based on questioning patients, reading charts, and viewing diagnostic exams results like x-rays and CT scans.  The last character, Dr. Naomi Kimishima (a returning character for those who played Second Opinion), is this game’s version of Dr. G.  That is, she does forensics.  Her style will have you do autopsy’s and investigations into solving murders.  Each gameplay style brings something different to the table.  My favorites were orthopedic surgeries and diagnostics but for others, they may find something else more appealing.  The point is, there’s enough variety for everyone to find something to like.

Like previous Trauma Center games, Trauma Team’s story is played out via cutscenes between procedures.  Unlike the still cutscenes in previous games, the cutscenes in this game are more animated.  It’s a noticeable difference.  The graphics during surgeries look a lot less flat and the colors are more vibrant.  The story is completely voice acted that’s generally pretty good (great during regular conversation, spotty when the character is trying to express an emotion).  It’s still campy soap opera stuff but it’s far easier to follow then previous installments.  The music still has a techno-jazz sound that’s not annoying but not memorable either.  I did however LOVE the music during orthopedic surgeries.

So, faults.  Are there any?  Of course.  I found this to be a problem but for others, it may not be an issue at all.  For me, the forensics sections took forever!  Each section took me at least an hour and a half, minimum.  If I saw one coming, I took a break and came back to it later.  The Pulp Fiction-style story telling got me lost on a few occasions and actually helped me solve a diagnostic case incredibly fast in one instance (I had already performed the surgery on the patient so I knew what his problem was).  I wish the story could have been presented in a more linear fashion or at least showed players a recommended pathway to see how it all intertwines in some type of order.  Endoscopy was my least favorite game-type as I grew tired of constantly pushing the Wii remote into the screen to move the camera forward.  It may not bother others but I wasn’t it’s biggest fan.  Also, this game is rated T but I could easily see it being an M game.  There  aren’t any F-bombs but I think every other naughty word was said at least once.  Also, some scenes are sexually suggestive.  In one scene, you’re looking at a topless Dr. Torres who has a towel around her neck that goes down to her nipples  In another scene, when doing a diagnostic exam, you get a very busty lady to lift up her shirt so you can exam her.  I’ll leave it at that.  No, you won’t see any frontal boobs but if you have a wife or girlfriend, you don’t want to have that on the screen for a very long time.

All in all, I can’t recommend this game highly enough.  It’s definitely another example of motion controls done correctly.  It’s a game you definitely can’t experience on another console or with a standard controller.  It’s a good game and well worth being played.  It won’t win any game of the year awards at the end of the year but it’s a solid title that’s sure not to disappoint.

A copy of Trauma Team was provided to The Married Gamers for the purposes of review and evaluation.


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Author: Quantrell Toval View all posts by

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