Metroid: Other M

8.0 Overall Score

Written by on September 17, 2010 in

Metroid: Other M is Nintendo’s latest release in one of its most prolific and cherished franchises. Released 24 years after the original, Other M is the 11th game in the Metroid canon, and takes place late in the overall timeline. This ‘mid-quel’ to the series was developed by Team Ninja, best known for their Dead or Alive and Ninja Gaiden projects. I was looking forward to this game ever since first seeing the trailer shown at E3 in 2009.

The story picks up with the final scenes of Super Metroid and continues with Samus receiving a distress call in deep space. Once she arrives at the station, she immediately runs into a Galactic Federation force already present. Samus’ history with one of the members is particularly cheesy, and sets the stage for his powertrip over Samus in Other M. Samus can’t use her suit or weapons until they have been authorized by the leader of the small team. As Samus investigates the origin behind the distress call, a few twists and turns await, including a lot of insight into her chosen career path as a bounty hunter. Overall I enjoyed the story, as a first time Metroid game completer I felt I had good exposure to most of the “Metroid-ian” elements. Even though the story had some glaring holes and weak attempts at closure, I enjoyed it very much.

The Wii controls were a hurdle for me. The vast majority of Metroid: Other M takes place in third person perspective with the Wii controller held like a NES controller. The scheme here is very simple: jump, shoot, charged shot, and switch to and from Morph ball mode. The other controls involve a switch to first-person when the Wiimote is pointed at the screen where you can scan and shoot. At first I couldn’t believe these minimal controls would be enough, and I would often be pointed in the wrong direction when switching to first-person mode. But I adapted to the controls, later finding comfort in the simple setup. As weapons and suits were unlocked, they were automatically equipped as another layer to the previous. I didn’t have to equip the right suit in lava, or arm my ice beam at the right time.

There were a few additions to game play that really increased it’s accessibility. “Sensemove” would help Samus avoid enemy fire or attacks by tapping a direction just before impact. This was not only helpful, but absolutely necessary for certain bosses. “Concentration” allowed Samus to regenerate her health and missiles to a certain capacity. Both of these features kept me in the game and allowed me to progress without too much frustration.

I really enjoyed this game. This was my first Metroid game play to completion; I had played a few of the others, but never finished because I lost interest. The overall story, the game play additions, the beautiful cinematics (over an hours worth are present, and can be unlocked and views in a theatre mode) all added to a great experience and overcame my initial objections. I spent about 17 hours playing completely through this game which includes my additional time for item roundups before boss fights. The item gathers and boss fights really tested me and I loved it.

In short, I ended up loving this game. The campy story and awkward, simplistic controls were hurdles Ihad to force myself to get past. Initially, writing this review is what compelled me; but by the endI was hooked and I couldn’t wait to play more. Because I loved this game, I’m going to give it a thumbs down. If you play the game, you can roll your eyes and know what I mean

A copy of Metroid: Other M was supplied to The Married Gamers for review and evaluation.

Married Gamers Grade: B+


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Author: Jeff Jones View all posts by

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