Foul Play

7.0 Overall Score
Graphics: 7/10
Sound: 6/10
Story: 7/10

Easy to pick up and play | Unique setting

Loses charm quickly | Frustratingly easy to lose combos

Written by on September 26, 2013 in [, , ]

Foul Play brings you into the life story of Baron Dashforth as he weaves a tale of suspense, betrayal, and adventure to the audience. The audience that you can see at the bottom of the screen. Foul Play actually takes place on a stage and you, as lead character Baron, are telling the story to the crowd. Based on how well you show off your talents for brawling, the audience reacts accordingly with cheers or boos. There is an audience reaction meter on the top center of the HUD and if it reaches zero, it’s curtains for you. Literally.


You and your faithful sidekick Scampwick will travel far and wide battling hordes of… extras. Dressed up as demons, sea creatures, and other baddies you’ll showcase your ability to draw the audience into your story. It’s not all about bashing (just mostly) but also about doing it with a little style and flair. Not only are you trying to attain the highest combos you possibly can, but there are additional challenges to each scene of the story. Performance is key here, and perfecting the ability to consistently hit, dodge and hit again takes you far in gaining a high combo, and therefore better audience approval.

The controls are basic and easy to adopt. Simple jump, hit, heavy hit and dodge controls keep the action easy to get into and usually keep going. I found that it was easy to get struck from behind when you’re busy focusing in on your current target as waves of enemies, I mean, extras, keep coming and reach good size packs of five to eight or more. It certainly keeps you busy.

Along the way, you have the chance to pick up certain charms that allow you to fight better, affect the mood of the audience, or even increase the time you have before the combo counter drops off. The charms ultimately help you perform better, getting more points and working toward five-star performances in each act. Completing all of the challenges in an act starts off the collection of the charms.


Foul Play has a certain amount of charm to it, and should remind you a bit of Castle Crashers with the side scrolling action packed brawling game play. The spell of the audience is broken frequently. You forget they’re there in a lot of cases, and yet, after a little while of running to the right, you begin to wonder how wide, exactly, is this stage you’re on. It just goes on and on and on. If you actually think about the fact that the audience that was there at the beginning of the act won’t have a chance at seeing what happens at the end, then the game fails a bit in its presentation device.

At its heart, Foul Play is built for co-op play. You and a friend, either local or over LIVE, can battle it out side by side against the waves of enemies that relentlessly come after you.

In the end, the game falls short of the desired charming affect the creators want to cast over the players. Learning new moves and trying to get the highest combos possible is fun at first, but loses it’s pull on you very quickly. There are better games of this style out there, which should be checked out first.

A download code for Foul Play was provided to TMG for the purpose of evaluation and review.


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Author: Erik Johnsen View all posts by
A married gamer that spends time editing many of the articles you read right here at The Married Gamers. Erik sometimes reviews Xbox One games and writes articles, but spends his available free time from work or hanging out with his family hunting achievements for a higher gamerscore.

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