Conduit 2

6.0 Overall Score

Written by on May 10, 2011 in

The original Conduit was released in 2009 as “The Great Hope” for Wii first person shooters.  The pre-release hype for the game was at a fever pitch as the game was suppose to prove, once and for all, that the Wii had the best FPS controls on the market and that the Wii could put out some decent graphics if the time was put into them.  Well, neither of those goals came to pass.  While the controls where heralded as being the best example of what the Wii controller can do in the FPS space, not many people were converted from “Team Dual Analog” to “Team Wii Remote + Nunchuck.”  And have you ever heard about how great The Conduit’s graphics are?  Probably not and you probably never will.  The Conduit 2 is now here to right the wrongs of the previous outing but can The Conduit 2, really do it?  Let’s see.

The story of The Conduit 2 takes place right where the original ends.  Protagonist, Michael Ford, is hot on the trail of John Adams, the mastermind of all the “evilness” going on.  Once again, Ford is assisted by Prometheus and the All Seeing Eye (ASE).  Whereas the original game was centered in Washington D.C., Conduit 2 has players globetrotting to different locales around the world.  The change of locations is a nice change of pace compared to the redundancy of “office corridors” seen in The Conduit.  I’m not going to spoil the plot of Conduit 2 (if you can call it that) but I will say it’s a mess.  A hot mess.  If direct-to-DVD movie plots and acting don’t bother you, then neither will the plot and voice acting in this game because that’s what Conduit 2 is working with.

Before speaking on controls, let me first admit that I am the world’s worst FPS player.  I can handle dual analog controls in a 3rd person shooter but in first person, I’m a bullet magnet.  I’m the type of person that does the training mission in Call of Duty ten times and the game recommends that I play on recruit every time.  Now, with that being said, I am just a little better with the point-and-shoot controls the Wii remote provides.  Since I play my Wii more than most “core” gamers, I’m accustomed to holding the Wii remote and nunchuck while resting my forearms on my lap and only moving my wrist to move the cursor as opposed to holding my arm out like most people who complain about Wii controls apparently do (Seriously, there’s no reason for anyone’s arms to be tired after playing for awhile unless you’re just doing it wrong.).  Controls are completely customizable so if you have a smaller or larger bounding box, you can adjust that, in game, on the fly, as well as things like cursor sensitivity and button mapping.  There are some motion controls.  The default has players throw grenades with a shake of the nunchuck (which I like) and doing melee moves with the Wii Remote (which I hate).  The game also supports Wii Motion + which is used to give players more precise control.  Classic Controller support is also in the game but I was unable to try this setup due to not owning one.  Also, as stated, I can’t play with dual analog anyway so why set myself up for failure?  All-in-all, if there’s one thing the game does well in general, it’s in the control department.  Outside of doing melee attacks on the million knee-high sized creatures that seem to come in endless droves, I had no problem with the controls.  Like The Conduit, however, the controls probably won’t convert non-believers into believers.

Conduit 2 sports one of the most robust multiplayer experiences on the Wii.  Now, as bad as I am playing an FPS in single player, I’m infinitely worse in multiplayer.  Because of that, I didn’t play hours and hours of it like one would play Halo or Call of Duty but I did play enough to be able to comment on the functionality.  Conduit 2 has both 4 player local splitscreen and 12 player online multiplayer.  Each profile is highly customizable as players can change their avatar’s appearance as well as the type of weapons they can bring into the fray.  Taking a page out of the Call of Duty book, there is a perk system that allows those who put in the time to gain different abilities.  There’s a mode called Invasion mode which is essentially your now standard “Horde mode.”  Players in coins/credits playing multiplayer that can be used to buy weapon upgrades, perks, new looks, etc.  There are 12 muliplayer maps and 14 different modes to keep players busy.  I didn’t get to play local multiplayer but I did play online.  I didn’t run into any significant problems with the multiplayer.  It seemed to go down the checklist of things a multiplayer mode should include.  I personally didn’t find it very fun (dying A LOT will do that) but for those who are into deathmatch and the sort, it’ll probably be up your alley.

So, the question is, is this game worth my time?  The answer is, maybe with a big helping of probably not.  There isn’t anything that really makes this game special.  Graphics are in the upper echelon for Wii games but unfortunately, because the game has a “realistic” look, it’ll never compare to anything on the HD consoles (The Endless Ocean games are the only games on the Wii  that goes for a realistic look and still comes out looking good).  A more “animated” art style probably would have served the game better graphically (Think Borderlands).  Dialog is as cheesy as a package of Kraft Singles but it didn’t really bother me.  The weapons all have interesting sounds but who plays games for cool gun noises.  Overall, the game falls into the “not bad, not good” hole.  I doubt anyone who plays through it will regret doing it but no one with regret not playing it either.  If you’re dying to play a FPS on the Wii, go for it.  If not, then there’s nothing to see here.  Move along.

A copy of Conduit 2 was provided to The Married Gamers for review and evaluation.

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Author: Quantrell Toval View all posts by

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