A World of Keflings

7.0 Overall Score

Written by on December 22, 2010 in

Frozen in a block of ice, your avatar makes a mysterious return to the world of the Keflings. While it seems to be a mystery on how you end up in this world of tiny people that love to serve your every whim, what’s not so enigmatic is what you’re supposed to do here. Gathering resources and piecing together building after building after building is the norm in the land of the little.

This sequel to A Kingdom for Keflings isn’t a direct sequel in the sense that there’s some continuation of the story from the first game, namely because there wasn’t really a story so much as a long running “to do” list. In A World of Keflings it’s pretty much more of the same, only the list is a bit longer. Some new materials are introduced, a couple of different lands (ice and desert) are added to the places to explore and there’s a little fun to be had with cannons.

The story begins with your avatar frozen, albeit only for a short time before you break out and begin to assign tasks to the regular keflings. From gathering resources such as ice, sand, wood, stone and gems, to name a few, to moving those resources around from one specialty crafts-kefling to another, your task is to eventually create a grand home for the leaders of each realm.

The game play is virtually unchanged from the first go around, and that’s not necessarily a bad thing, since there wasn’t really anything wrong with the first game. It’s just that there is very little that’s actually different than the cosmetic look to the game. You still follow the “path” of blueprints that are made available to you as you progress. As new buildings are created, new possibilities emerge. New materials that can be made include silk, clay, and stained glass also become available as you move further into the game.

The world is broken into three lands, the Ice Kingdom, inhabited by the Kefkimos. Here you encounter snowmen, as special additions to the buildings (each world has its own version of special add-ons). The Forest Kingdom, inhabited by what you would probably call the regular Keflings, and the Desert Kingdom, which is lived in by the Kefkarabians. One notable difference in this game from the last is the leveling up of the Keflings. Instead of finding magic shoes or a special belt, your Keflings can level up, becoming faster at both walking and harvesting and capable of carrying more over time. To upgrade a Kefling, you find one with a gold arrow pointing up from their head and you just smack them. They seem to like it.

Playing the game methodically, it takes about six hours finish all three kingdom’s version of their palaces. The Ice Kingdom and Desert Kingdoms felt very short and didn’t have much depth. You make probably less than half of the buildings than in the Forest Kingdom which appears to be right out of the first game. The main focus of the game, outside of building the the castles, is to help the Princess of the Forest Kingdom. As she generally seems to be the main focus of the characters in the game. Helping her out progresses your ability to move from one land to the other and moves the story along.

A couple of notable additions to the game are the big family of builders that follow you around, carry objects for you, and eventually learn to build buildings themselves (if it’s something you’ve built before). The other is the musical cannons that you can customize their placement and shoot Keflings from one to another making different sounds or musical notes. Another addition is the emotes. These gestures, or dances, and expressions are only relevant in a couple of points in the story, but otherwise are unused. You can collect special emotes for having played other NinjaBee games in the past

Online, the game is still basically the same, you help each other out and if someone is being stupid and breaking down all of the buildings to raw resources, the HOST can simply kick them out.

A World of Keflings is still a fun game, and gives you a lot of things to do to satisfy that micro-manager in you, from trying to deplete all of the resources, to building every kind of building and special decorative piece available, making sure all of your Keflings are upgraded to making sure that all possible paths of supply for each specialty craftsman is coverd, this game is just right for you.

Getting all of the castles/palaces built doesn’t end the game, though. You can still keep playing and customize the look of your kingdom as you see fit.

Overall, A World of Keflings doesn’t bring a whole lot of new things to the table, and pretty much keeps you on a guided path to complete your goals. If you played the first one, the second might feel a little too much the same, and for those that are new to Keflings, I definitely think you should give it a try.

A copy of A World of Keflings was provided to TMG for the purpose of evaluation and review.


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Author: Erik Johnsen View all posts by
A married gamer that spends time editing many of the articles you read right here at The Married Gamers. Erik sometimes reviews Xbox One games and writes articles, but spends his available free time from work or hanging out with his family hunting achievements for a higher gamerscore.

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